

#Sniper 3d srm19 4500 dmg full
The Ace Pilot's bombs completely ignores defense, dealing the full damage to enemies with defense.The bombs that the Ace Pilot drops are a good way to clear out hordes of weaker enemies, like the Abnormal or Slow, alongside dealing additional damage to higher health enemies, like the Abnormal Boss.In Hardcore mode, the Ace Pilot can be used as an effective way to deal with flying, lead and enemies with defense that appear early on during the game, such as the Lead, Hefty and Balloon.This means that the Ace Pilot is unlikely to be attacking all the time, reducing the effectiveness of the tower.Unlike the Pursuit, the Ace Pilot does not stop to hover over an area whenever an enemy enters its range.

However, it can decrease the firerate from the guns. The Commander cannot decrease the firerate of the bombs.If you want reliable defense, then a Minigunner or Cowboy could be a more reliable option. This is because faster enemies may walk right past the Ace Pilot without being damaged.However, the DJ Booth does not increase the Ace Pilot's flying radius.


Grants Hidden Detection to nearby towers for 15 seconds at the beginning of each wave The Ace Pilot has a placement limit of ten per player. Therefore, in most situations, it does not operate at the highest DPS most of the time. The Ace Pilot boasts a high DPS, but its limiting range and inconsistent circling cripples its full potential. Additionally, because it is an air-based tower, it can detect flying enemies.Īt Level 4+, the Ace Pilot will also give nearby towers hidden detection for 15 seconds at the start of each wave, giving the ability for towers without hidden detection, like the Ranger, to detect hidden enemies. These bombs can also damage lead enemies. Since its bombs deal splash damage, they ignore defense, dealing full damage to the enemies with defense. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. The explosion is separated into two spheres. At Level 2+, the plane will periodically drop a bomb directly where the targeted enemy was last at, and every 3-4 seconds after that, exploding and damaging any enemies caught in the explosion when it hits the ground. The Ace Pilot is armed with an automatic gun at the base and will shoot any enemy within its patrol radius. You first place the runway when placing the Ace Pilot and the plane will fly clockwise around the runway within a ~14 stud radius. Unlike other ground towers, the attacking unit of the Ace Pilot, the plane, is an air unit. The Ace Pilot is a tower that can be bought for 1,500.
